Since the time Android rose to power and an era of smartphones began, users have been dealing with a serious and sometimes annoying issue. Limited internal storage capacity has been a matter of concern for the smartphone users since time immemorial. Many have a SD card slot to expand the storage. SD cards are inexpensive and can be easily moved from one device to another. However, android apps are downloaded by default to the internal storage, which can fill up quickly.
Today’s mobile applications deliver complex functionality on platforms that have limited resources for computing. The movement towards mobile devices has brought a whole different set of challenges to the testing world. Mobile users are not forgiving and finding an issue out in the wild might mean leaving the application for good. Diversity presents unique challenges that require unique testing strategies.
Why was this not tested? Aaah! QAs were accustomed to testing Apps only on a selection of devices, but carriers required more money for procurement. OMG! Mobile Testing is completely different compared to Desktop Testing. If we understand the distinction and challenges of testing Mobile Apps, it will be a bit easier to tackle.
Widgets and applications do not mean the same thing, but they are similar terms. In mobile computing, for example, we tend to think of widgets and apps as “objects” that enhance the user experience. But widgets and apps are separate types of programs that run on a Mobile phone and they serve different purposes. Please visit my earlier post “Desktop & Mobile | Applications & Apps” to understand Desktop Applications & Mobile Apps.
Mobile devices have radically changed how we communicate, conduct business, consume entertainment, and manage our lives, all thanks to Apps. But is ‘App Store’ a trademark? Do they allow violent or erotic Apps? Apps making millions? The most downloaded Apps ever? What are the trends in App development? What’s the future? Continuing on my pursuit to find some more less-known facts about the booming App Industry…
Mobile devices have radically changed how we communicate, conduct business, consume entertainment, and manage our lives, all thanks to Apps. But where did it all started? Which was the first App ever? How big is the App industry? What was Steve Job’s role in shaping the ‘App Store’? Let’s look at some of the less-known facts about the booming App Industry!
The web has seen a dramatic change over the past few years with mobile becoming a big part of the overall experience. Test automation is a key enabler for Agile software development and subsequently for continuous integration and delivery. Automated tests are very useful to test your app “while you sleep”. Many software companies are suddenly challenged with having to provide solid test automation for mobile with its two flavors of mobile web and native apps.
Rooting Android Phone is the process of allowing users of smartphones, tablets and other devices running the Android mobile operating system to attain privileged control (known as root access). At its most basic, “rooting” is the process by which one gains access to the administrative commands and functions of an operating system. Still confused?
Multiple Operating Systems, Devices, Network operators and interfaces increase the risk of failures, if not tested properly. Keeping in mind the permutations & combinations involved in App testing, let’s try to answer the basic question – Test Coverage – or the types of testing required to get that awesome App experience.
There are a number of data sources for programming language statistics including code repositories, Q&A discussions, job advertisements, social media mentions, tutorial page visits, learning video views, developer surveys and more. Let’s take a look at the most popular options available today…
Mobile gaming is booming, and that’s awesome! A billion dollar industry with constant new efforts to capitalize on that. Mobile game segment is fiercely competed. The app store is filled with new games Mobile Game Testingdaily and it takes more than just addicting puzzles and complex levels to attain and keep users interested. There is no limit to the choices that a gamer can make. Any deficiency in smooth play, performance, graphics, logic, compatibility or the elusive “fun factor” will jeopardize its commercial success. How is mobile game testing different from mobile app testing? Let’s see at some Insights and knowledge when it comes to Mobile Game testing.
Android Studio is the official integrated development environment (IDE) for developing for the Android platform. It was announced on May 16, 2013 at the Google I/O conference. Android Studio is freely available under the Apache License 2.0.
Any idea what makes you close programs in Android phone by simply swiping them away? Or allowing you to tap on the screen to open a program, pinch your fingers together to minimize or enlarge an image, or swipe your finger across the screen to change pages in an iPhone? Or the tile-based interface – dubbed Metro – in a Windows Phone? All this is possible because of “Mobile OS (Operating System)”. A mobile OS is specifically designed to run on mobile devices such as mobile phones, smartphones, PDAs, tablet computers and other handheld devices.